

On the other hand, the Windows team did have access to a lot of copies of another 64-bit processor: The Alpha AXP. Clearly not the development environment you wanted when porting millions of lines of code. Booting Windows on an Itanium simulator took forever. The only way you could run any Itanium code was to run it in a simulator. When the 64-bit Windows project started, there was no Itanium hardware yet. I was amazed at the level of thoroughness (and the fortitude it required to get those Itanium systems up and running, much less debug them), but there’s one version of 64-bit Windows that NCommander didn’t try out, and that’s the one that’s relevant to the story. Retrocomputing enthusiast NCommander even undertook a Zapruder-level analysis of all of the 64-bit versions of Windows he could find to prove or disprove my story. One point of contention is over my claim that I removed Pinball from Windows because I couldn’t get the 64-bit version to work. People keep asking if it can be brought back.

My proudest achievement of Windows XP was fixing the game so it didn’t consume 100% CPU.

#Space pinball how to#
A customer used their support contract to ask how to change among the three levels of play in Space Cadet Pinball. Space Cadet Pinball has a special place in the hearts of many Windows enthusiasts.
